Quick note to Convergence readers: Will be taking a break for a week! (August 13 and 16th), going on vacation with relatives!










"When did Videogames become so violent and scary?

" -Wreck-It-Ralph
What do you feel makes a Video Game "Mature"? And is it possible to create a Mature action game that sells without having to step into the UltraViolence/sexuality territory?and..
If you don't live in the U.S., what do people in your country considered "M" ratings?Okay, okay, I kind of know what you're all thinking with this topic, and I just want to state: I don't mind violence in Videogames. I love fighting games, I play FPSes-- heck, I don't mind it in other genres either, like the over the top movie Kickass, or the anime Gantz... To add to that, I don't think that VideoGames contribute to real life violence, after all, people should stop blaming the videogames and start asking where the hell kids are getting access to guns.
It's when the violence takes a step further that makes me cringe.
My friend brought this article to my attention by Warren Spector and his experiences at E3, the videogame convention:
"This is the year where there were two things that stood out for me. One was: The ultraviolence has to stop. We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble.
I left Eidos in 2004 because I looked around at E3 and saw the new Hitman game where you get to kill with a meat hook, and 25 to Life, the game about kids killing cops, and Crash & Burn the racing game where the idea is to create the fieriest, most amazing explosions, not to win the race
I looked around my own booth and realized I just had one of those 'which thing is not like the other' moments. I thought it was bad then, and now I think it's just beyond bad.
We've gone too far. The slow-motion blood spurts, the impalement by deadly assassins, the knives, shoulders, elbows to the throat. You know, Deus Ex had its moments of violence, but they were designed whether they succeeded or not I can't say but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature. It's time to stop. I'm just glad I work for a company like Disney, where not only is that not something that's encouraged, you can't even do it, and I'm fine with it."I wasn't at E3, but I also remember an article similarly on Kotaku...
[link]"I asked my father, a definite non-gamer who lives in the Providence TV market, what games he remembered seeing TV commercials for this year."
I think anyone would know without having to refer to the article.
I agree with Mr. Spector's words. I feel like the whole industry is becoming far too over saturated with over glorified killing. There's so much of it that I'm practically immune to it now. Do we really need it? Do we really need to have theatrical shots with ultraviolent methods of killing people to sell a game? Do we really need to talk about how Lara Croft almost gets raped in the new Tomb Raider game to make her backstory more "mature and gritty?"
My friend said, "Well, yeah, of course I want to do things in a videogame that I can't do in real life and pretend to live some glorified fantasy."
I nod in agreement. It
is cool.
Then I step back and think, "Wait. Glorified fantasy of wanting to kill people as brutally and horrifically as possible?" Erf.
But what do you guys think?









Thanks everyone for your views, comments, watches, support, etc. I love you guys, and I wish I had the ability to reply to everything!
WIPS to do before comic con : Flash Tutorial - Planning, Feline Fantasy Hissidia, Anubis vs Jehuty
Artist Alley: Baltimore Comic Con (Sept 8-9), New York Comic Con (Oct 11-14)
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